Reviewers often talk about gun weight and other movement parameters when dealing with FPS games. Until recently I had never paid too much attention to it, however in the last few days it has become very apparent how different this can make the immersion in games.
I've played the demo for Killzone 3, and played several other FPS's (Black-Ops, Battlefield, Medal of Honor) in the past week and am greatly impressed with Guerilla studios latest output. The weighty weapons feel heavy and the pistols feel whip-able creating a great sense of reality in how the player moves about the virtual world.
I have yet to try the game with Move and a sharpshooter but that coupling may well further increase that feeling.
sent from iPhone
46 minutes ago